§ Abstract
Voxie Infinity is a browser-based, turn-based tactics game where every creature — a Voxie — is a stack of voxel body parts that determine its class, stats, and battle cards. Players assemble teams of three, fight seeded 3v3 card duels, climb a server-verified ranked ladder, and breed new champions.
The in-game currency is $VLP (Voxie Love Potion), a Solana SPL token. At launch the number of Voxies that can be bought is fixed: only 3,333 Genesis Mystery Eggs will ever be sold from the shop. Once they sell out, the only way to create a new Voxie is to breed two existing ones — and existing Voxies can be bought and sold between players on the marketplace. This makes every Voxie a scarce, player-owned asset and turns breeding into the engine of the entire economy.
This document describes the game as it is actually built and verified in code — its mechanics, its token, its supply policy, and the roadmap ahead.
1 Vision
Most "play-to-earn" games fail in one of two ways: the gameplay is an afterthought bolted onto a token, or the economy inflates until rewards are worthless. Voxie Infinity is built the other way around — a game first, with an economy designed to stay scarce and provable.
- Gameplay that stands on its own. Deep, deterministic card combat with a real skill ceiling — type triangles, combos, crits, status effects, and last-stand comebacks.
- Fixed, honest supply. A hard cap of 3,333 Genesis Eggs, then breeding only. New supply comes from players, not an infinite shop button.
- Server-authoritative everything. Every battle is re-simulated and every reward is granted on the server. The client cannot mint VLP, fake a win, or alter a Voxie.
- Real ownership. $VLP lives on Solana. You deposit and withdraw to your own wallet; your Voxies are yours to play, breed, and (soon) trade.
2 The Voxies
A Voxie is built from six body parts — eyes, ears, mouth, horn, back, and tail. Four of those parts (Back, Mouth, Horn, Tail) each contribute one battle card, so every Voxie brings a 4-card kit; eyes and ears are cosmetic-plus, shaping stats without adding cards. A team of three therefore fights from a 12-card deck.
The six base classes
When a Voxie is created, its class, body parts, and card variants are rolled randomly — so no two look or play exactly alike. Each class centers on fixed base stats, and every individual Voxie rolls a unique ±5 on each stat — so the table below shows the resulting per-Voxie range, and even two Voxies of the same class are never quite identical. There are four core stats: HP (life), Speed (acts first), Skill (combo damage), and Morale (crit chance & Last Stand).
| Class | HP | Speed | Skill | Morale | Identity |
|---|---|---|---|---|---|
| Plant | 38–48 | 26–36 | 26–36 | 30–40 | Tanky, sustained |
| Aqua | 34–44 | 34–44 | 30–40 | 22–32 | Balanced tempo |
| Beast | 26–36 | 30–40 | 26–36 | 38–48 | High-crit aggressor |
| Bird | 22–32 | 38–48 | 30–40 | 30–40 | Fast glass cannon |
| Bug | 30–40 | 26–36 | 30–40 | 34–44 | Status & control |
| Reptile | 34–44 | 30–40 | 26–36 | 30–40 | Durable bruiser |
A Voxie's final stats are its class base, plus fixed bonuses from its six body parts (every Voxie gains +6 HP, +7 Speed, +5 Skill, +6 Morale from its slots), plus its unique ±5 individual variance on each stat. That variance is fixed for the Voxie's whole life and derived from its identity, so it's identical on the client and the server — it can never be re-rolled or faked. The result: every Voxie is one of a kind, while the deepest strategy still comes from parts, cards, and how you pilot them.
Three secret classes
Beyond the six, there are three special classes that random eggs can never produce — Mech, Dawn, and Dusk. They are unlocked only by breeding the right purebred pairs, and their stats average their two source classes. They are the prestige goal of any serious breeder.
3 Battle System
Battles are seeded and deterministic: given the same teams and the same move log, the outcome is identical every time. That is what lets the server re-simulate a match from the player's moves and reject anything that doesn't add up.
The turn loop
Each round you plan, then fight. You spend Energy to queue cards onto your Voxies, then commit — every queued card resolves in Speed order, the fastest Voxie acting first. You begin a match with 3 energy and 6 cards; each new round adds +2 energy and +3 cards, and unused energy carries over.
Hitting harder
- Type advantage — ±15%. The class triangle works in three groups (Plant/Reptile/Dusk → Aqua/Bird/Dawn → Beast/Bug/Mech → back to Plant). Hit a foe with the type it's weak to for +15% damage; hit into resistance for −15%.
- Same-class card — +10%. Playing a card that matches the Voxie's own class adds 10%.
- Combo. A Voxie's second and later card in a turn deals extra, Skill-scaled damage.
- Crit. Chance scales from Morale; a crit doubles the hit.
Status effects & comebacks
Cards can apply Stun / Fear (skip a turn), Poison & Bleed (damage over time), Vulnerable (+25% damage taken), Fragile (2× shield damage), Heal / Regen / Lifesteal, Cleanse, Taunt, Execute (bonus versus low-HP foes), and attack/speed/morale downs.
- Last Stand. A near-lethal hit can leave a Voxie alive with a number of bars equal to Morale ÷ 20. It keeps fighting — each action burns a bar, an attack burns two — then it falls.
- Blood Moon. From round 10, every Voxie's max HP drops each round so no one can stall. The match must end.
4 Genesis Supply & Scarcity
This is the core economic commitment of Voxie Infinity.
Each Genesis Egg is bought for 10,000 VLP and hatches into a fresh, randomly generated Voxie from the six base classes. Once all 3,333 have been sold, the shop's egg button closes permanently. From that moment, the only way a new Voxie can ever enter the world is by breeding two existing Voxies.
Why a hard cap?
- Scarcity gives Voxies value. A capped genesis population means the roster can't be diluted by an endless shop. Every Voxie is one of a finite, traceable lineage.
- Breeding becomes the economy. After the cap, all new supply is created by players spending VLP to breed. That makes breeding the central VLP sink and gives existing Voxies — especially rare classes and low breed-counts — lasting demand.
- Predictable, honest issuance. No hidden mint, no surprise drops of cheap eggs that crater the market. The supply curve is fixed and public.
The remaining Genesis supply is tracked server-side and displayed live in the shop, so players always know how many eggs are left.
5 Breeding
Breeding pairs two Voxies in the Hatchery to produce an egg that hatches into a new Voxie. The child inherits its parts and genes from its parents through a dominant / recessive gene system (one dominant and two recessive genes per trait), so siblings vary and rare combinations can surface generations later.
| Rule | Value |
|---|---|
| Breed cost | (3,000 + 2,500 × breeds A) + (3,000 + 2,500 × breeds B) VLP — from 6,000 VLP for a fresh pair |
| Hatch time | 5 days |
| Max breeds per Voxie | 7 |
| Special classes | Mech, Dawn, Dusk — only from specific purebred pairs |
The cost climbs with each parent's breed count, so heavily-bred Voxies cost more to breed again, and each Voxie can breed at most seven times in its life. Together these rules make VLP flow out of circulation every time supply is created — the mechanism that keeps the economy from inflating.
6 The $VLP Token
$VLP (Voxie Love Potion) launches on pump.fun, which means it is a Solana SPL token — not an ERC-20. Everything on-chain is counted in integer base units; the game only formats to "VLP" at the interface edge.
| Property | Value |
|---|---|
| Chain | Solana (SPL Token Program) |
| Decimals | 6 |
| Total supply | 1,000,000,000 (fixed) |
| Mint authority | Revoked by pump.fun |
| Base-unit math | 1 VLP = 1,000,000 base units (10⁶) |
What VLP is for (the sinks)
| Action | Cost |
|---|---|
| Hatch a Genesis Mystery Egg (sold out) | 10,000 VLP |
| Breed two Voxies | from 6,000 VLP |
| Reroll a Voxie's parts | 5,000 VLP, ×2 each reroll of the same Voxie (5k → 10k → 20k …) |
| Lock a part (safe through rerolls) | 2,000 VLP |
| Rename a Voxie | 100 VLP |
| Craft a Rune or Charm | 10,000 VLP + Shards |
| Marketplace sale fee | 5% of the price (burned) |
Gear: players craft 9 Runes (one per Voxie, auto-triggering in battle) and 5 Charms (each boosts a single card). Every craft costs 10,000 VLP plus a number of Voxie Shards earned in play. The per-Voxie reroll price doubles each time the same Voxie is rerolled, so chasing a perfect "pure" Voxie costs exponentially more — a deliberate, escalating sink. After the Genesis cap, breeding and these sinks are what continuously remove VLP from circulation.
7 Earning & the Vault
VLP can be earned by playing — winning ranked Arena matches and clearing Adventure stages — and moved on-chain through a secure Vault.
What you earn
Only a stamina-paid win pays out. Losses and out-of-stamina battles mint nothing (in Arena your MMR and account XP still move). Every reward is computed and granted server-side from a re-simulated, verified battle, so the client can never set its own payout. Arena pays more the higher your rank:
| Source | Reward per win |
|---|---|
| Ranked Arena — Bronze (< 1000 MMR) | 40 VLP |
| Ranked Arena — Silver (1000+) | 120 VLP |
| Ranked Arena — Gold (1500+) | 240 VLP |
| Ranked Arena — Platinum (2000+) | 400 VLP |
| Ranked Arena — Diamond (2500+) | 560 VLP |
| Adventure stage clear | up to 300 VLP (scales with chapter & stage) |
| Crafting Shards | 3 Shards per stamina-paid win |
Stamina — the earning throttle
Earning is paced by stamina, a server-tracked energy bar. Each battle — ranked Arena or Adventure — costs 1 stamina. Stamina never stops you from playing: at 0 stamina you can still battle, you simply earn no VLP from it (in Arena your MMR still moves and you keep gaining account XP). Its only job is to rate-limit how much VLP a single account can mint per day, which protects the fixed supply.
Your stamina cap scales with the number of Voxies you own — verified server-side, so it can't be faked — and every tier refills fully in about 24 hours:
| Voxies owned | Max stamina | Regeneration |
|---|---|---|
| 3–9 | 20 | +1 / 72 min |
| 10–19 | 40 | +1 / 36 min |
| 20+ | 60 | +1 / 24 min |
Deposit & withdraw
- Deposit. Send VLP from your own Solana wallet to the game's receive-only deposit address; the server verifies the on-chain transaction (correct mint, destination, source owner, and amount) at finalized commitment, then credits your Vault. The deposit address holds no private key.
- Withdraw. Move your Vault VLP back to your linked login wallet. Withdrawals are debit-first and idempotent, with a minimum of 10,000 VLP, a 1% fee, a per-account daily cap, and a short cooldown to bound risk.
- One balance. Your in-game VLP and your withdrawable balance are unified — what you earn and what you deposit is genuinely yours to cash out.
8 Anti-Exploit & Security
The whole point of a fixed supply and a real token is that they can't be faked. The architecture is server-authoritative end to end.
- Deterministic re-simulation. Three synchronized copies of the battle engine (client, shared core, and the edge function) are kept bit-identical. The server replays your move log and only the server's result counts — a tampered client can't claim a win.
- Server-side issuance. VLP rewards, crafting Shards, egg supply, breeding, and every spend are validated and recorded on the server — granted only on a verified, stamina-paid win. Guests and unauthorized clients earn nothing.
- Idempotent on-chain accounting. Deposits are keyed by unique transaction signature and withdrawals by unique request ID, with row-locked, all-or-nothing balance writes — no replays, no double-credits.
- Bounded treasury. A hot withdraw wallet holds only a working float; the private key lives solely as a server secret, never in the database, client, or source. Daily caps, cooldowns, and a kill switch contain any anomaly.
- Append-only ledger & reconciliation. Every balance change is logged and periodically reconciled against the on-chain treasury.
9 Roadmap
Each phase ships and is tested before the next. Dates are directional, not promises.
Core game & ranked Arena
3v3 deterministic card battles, six base + three secret classes, breeding & hatching, gear crafting, server-verified MMR ladder, and the guest trial.
$VLP launch · Vault · Genesis sale
Token live on pump.fun, on-chain deposits and withdrawals, and the capped sale of 3,333 Genesis Eggs — now sold out. New Voxies come only from breeding or the player marketplace.
Marketplace
A live player-to-player market to buy and sell Voxies for VLP, with class / purity / parts filters, recently-sold history, live USD pricing, and a 5% fee burned on every sale — the secondary market that gives the fixed Genesis supply real, liquid value. Listed Voxies are locked out of battle until delisted.
PVP
Direct player-versus-player battles beyond matchmaking — challenge friends, run live ranked duels, and compete in seasonal ladders for prizes.
Guilds
Guilds let players band together — shared identity, guild rosters, cooperative goals, leaderboards, and guild-versus-guild events.
Scholarship system
Voxie owners can lend their teams to scholars who play and earn, splitting rewards by agreed terms — lowering the barrier to entry and putting idle Voxies to work.
10 Disclaimer
Voxie Infinity is a non-commercial, fan-made tribute inspired by the voxel/creature-battler genre. It is not affiliated with, endorsed by, or sponsored by any other game or company.
Nothing in this document is financial, investment, or legal advice. $VLP is a utility token for use inside the game; it is not a security, an investment contract, or a promise of profit. Crypto assets are volatile and can lose all value. Token deposits and withdrawals may carry regulatory or tax obligations that vary by jurisdiction — you are responsible for your own compliance.
This whitepaper describes the game as currently built and intended. Mechanics, numbers, and roadmap items may change as the game evolves; always treat the live game and official channels as the source of truth.